Portfolio for Travis Hawks

Click on the images for game pages or more info where available!


Freelance & Contract Development Work

Element X

Chili's Stadium

For this cross-platform, online multiplayer, augmented reality game, my focus was on elements like the character creation system, and much of the user interface. Created a localization system used throughout the game and assisted with online multiplayer refinement.

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Element X

Acclaimed Augmented Reality Experience

Was the sole developer on an augmented reality crime scene investigation game. This project was completed for a major television network and has received significant accolades from sites like POPSUGAR.COM

Additional details can be provided in person.

Element X

Bowlopolis Bowlerdash

Updated an existing game for iOS to work with 64-bit iOS and port it to Android phones. Added in several new features and improved performance and appearance for modern phones.

Lucky Strike Gaming

Electronic Pull-Tabs Suite

Game development and programming for a suite of electronic pull-tab games to be distributed in regulated markets like Kentucky and Minnesota.

These games were developed in Unity and interface with POS and results databases. 

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Area 64 Productions

Avalon, The Beginning

Created and improved UI for inventory, character status, quest logs, and other features for an unreleased adventure game. Additionally assisted with HUD elements for combat encounters. 


Independent Development Work

Ping

Ping was created as an exploration of sonar-based combat with diagetic UI and intended to be a challenging experience.

Created during the two-week long Wizard Jam 6 game jam.

Suddenly, the King of France!

The world's first puzzle-shooter, "Suddenly, the King of France!" places players in the unenviable position of saving their royal neck by dressing up oncoming revolutionaries in royal garb. Blast the ungrateful hordes with your regalia cannon before they tear you from your lofty perch!

Created during the Wizard Jam 5 game jam.

Moby

Relive those endless days spent exploring outside, collecting bugs and treasures, all while avoiding your grouchy neighbor. Moby features environmental stories, minigames, and more.

Originally started as a game for the GBJam, Moby is currently being expanded to a full release with a huge world to explore and plenty to find. It is expected to release in 2018.

Cool Blob Future

In an anti-human future, Cool Blob must fill structural gaps to assist an endless charge of quadruped robots as they push humans to their demise.

Cool Blob Future has a 16-bit aesthetic and gameplay reminiscent of classic LCD games like the Game & Watch. Hopefully its humorous tone will help you discover an alternate ending -- something pretty uncommon in an arcade game that's all about high scores.

Cool Blob Future was created as part of the Wizard Jam 4 game jam.

Devil's Snuff Box

A finger-twisting sideways take on Breakout, your two characters are pitted against the Devil himself as he builds a giant tower of mushrooms you must destroy.

The physics and title screen on this one are pretty rough, but some elements -- the sound design, the weird palette, and the randomly generated mushroom tower -- were satisfying to create and to see in action.

Created as part of the Wizard Jam 2 game jam.

Frothy Bird

Frothy Bird combines the color-changing mechanics of Ikaruga with the addictive tapping controls of that other bird game. There are fifty distinct and increasingly challenging levels to blast through on your way to the final sequence that is the ultimate test!

Frothy bird is no longer available on iOS, but is still available on the Windows Store.